Dec20
Beyond the Mouse: The Future of Computer Interaction
- posted by: Scott
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Having used computers for almost 30 years, and as a designer of interfaces, I often wonder what’s next. The mouse had been declared dead year ofter year, yet they continue to reign supreme. The recent videos from Microsoft have prompted a lot of discussion and there are often stories about the latest ideas in interface design. Many of these, including the Microsoft vision often champion a Minority Report like interface where the user manipulates an interface in front of them through touch or gestures. The Microsoft videos have tons of this type of interaction. While this is really cool to look at and may actually come to pass for certain applications, I don’t foresee anything like this for the typical desktop user being effective.

The simple reason is laziness. Well, that may be a little harsh. It’s really a matter of muscle fatigue. Touch screen interfaces while very effective on phones and tablets have a serious flaw when it comes to traditional desktop work. Imagine having your arms constantly extended in front of you touching your screen for everything that you now use a mouse for. By the end of an 8 hour day you would be unable to lift your arms. If you put the screen down on the desk to alleviate the stress on your arms than you end up with a strained neck from looking down all day.

The reason keyboards and mice have been around for so long with little change is because they work. They allow the user to rest their arms on the desk and use very little muscular effort to interact with the computer. Any replacement for this arrangement must meet this need. I do see merit and opportunity in touch and gesture interfaces on the desk as an input for an upright screen. This still allows the user to look straight ahead and rest their arms on the desk, yet may allow for a more customized and varied system for input and manipulation. This type of system is explored in the Microsoft video and aspects are seen in ideas like Mouseless and the EXOpc.

The major advantage of this system is that it allows the interface to change according to the needs of the user and the context of the work they are doing. The options available when a user is working in Photoshop could be completely different from what would be available in Microsoft Word. And while touch interfaces are useful, they really won’t reach their potential until they gain a tactile element. A desktop that was adaptable and tactile would offer a much better experience for users and might finally spell the end for the venerable mouse. Until that day comes, mice will continue to inhabit the desks of the world.

Seeing as How Magazine was nice enough to bring their annual design conference to Denver, I thought it made sense to go down for the day and take in a few sessions. I’ve always been a fan of How Magazine. They tend to have business focus in a lot of their articles and are less about just showing lot’s of nice design work. I have also been to a How Conference before and felt that I got a great deal of inspiration out of the experience. I still remember David Carson’s talk and his great sense of humor.
January & Tug McTighe. Tony Mike’s session was titled, “Is Your Agency Interesting.” As an agency owner I was drawn to this session as we are always trying to better differentiate ourselves. I came to the conclusion that I think Imulus is interesting, but that we could probably communicate that more effectively than we are currently and we could also be doing a lot more interesting things. Tony was a very compelling speaker and I will definitely be checking out his
Next came Sam Harrison’s session on “How to Sell Your Ideas to Bosses, Clients and Other Decision Makers.” An author of
in their cleverly constructed presentation. Utilizing lessons drawn from all the Star Wars films, they were able to show parallels where those lessons apply to the life of a creative. And while the lessons were good, the heart of the presentation was the humor and clever concept. I will always remember that there is a Death Star out there ready to kill my next great idea.
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