Dec20
Beyond the Mouse: The Future of Computer Interaction
- posted by: Scott
- no comments
- post a comment
Having used computers for almost 30 years, and as a designer of interfaces, I often wonder what’s next. The mouse had been declared dead year ofter year, yet they continue to reign supreme. The recent videos from Microsoft have prompted a lot of discussion and there are often stories about the latest ideas in interface design. Many of these, including the Microsoft vision often champion a Minority Report like interface where the user manipulates an interface in front of them through touch or gestures. The Microsoft videos have tons of this type of interaction. While this is really cool to look at and may actually come to pass for certain applications, I don’t foresee anything like this for the typical desktop user being effective.

The simple reason is laziness. Well, that may be a little harsh. It’s really a matter of muscle fatigue. Touch screen interfaces while very effective on phones and tablets have a serious flaw when it comes to traditional desktop work. Imagine having your arms constantly extended in front of you touching your screen for everything that you now use a mouse for. By the end of an 8 hour day you would be unable to lift your arms. If you put the screen down on the desk to alleviate the stress on your arms than you end up with a strained neck from looking down all day.

The reason keyboards and mice have been around for so long with little change is because they work. They allow the user to rest their arms on the desk and use very little muscular effort to interact with the computer. Any replacement for this arrangement must meet this need. I do see merit and opportunity in touch and gesture interfaces on the desk as an input for an upright screen. This still allows the user to look straight ahead and rest their arms on the desk, yet may allow for a more customized and varied system for input and manipulation. This type of system is explored in the Microsoft video and aspects are seen in ideas like Mouseless and the EXOpc.

The major advantage of this system is that it allows the interface to change according to the needs of the user and the context of the work they are doing. The options available when a user is working in Photoshop could be completely different from what would be available in Microsoft Word. And while touch interfaces are useful, they really won’t reach their potential until they gain a tactile element. A desktop that was adaptable and tactile would offer a much better experience for users and might finally spell the end for the venerable mouse. Until that day comes, mice will continue to inhabit the desks of the world.


Before I dive into this review, you should probably have some background information. First of all, as the title suggests, I am a graphic designer for a web design company. I spend 90% of my time on Adobe Creative Suite programs (most of that time is dedicated to Photoshop). Second of all, I am a female. This piece of information applies to this review because as a woman, I am genetically predisposed to have
1. The sensitivity. This is a double-edged sword. Sure, it’s nice when you WANT to scroll, but when you don’t it’s a pain. This rears it’s ugly head often when I am using Photoshop. An example of this is when I have the color picker window open. Notice on the screen shot the field next to the “R” (meaning red) is highlighted; this happens by default when one opens this color picker window. What happens when this field is highlighted is the scroll functionality on your mouse can easily add and subtract the color red. Many times I have barely brushed the top of the mouse and it will change my selected color without my consent. There is no clear area on your mouse where the scroll sensitivity begins, so just laying your hand on the top of the mouse can create a scroll with any slight movement.
As a long time user of OS X I’ve tacked on application after application to handle small, but essential, tasks.